It's that massive a final battle. spared no expense jurassic park style. I mean this was the most elaborate thing i've ever decided to pull off artistically speaking. My projects have been big massive tasks that I struggled with but nooo this is the worst. I look at the video time line and it's just impossibly long and full of complex tiny edits.
It's starting to shape into a coherent thing.. So painful to abandon good decent footage that was shot. It's always tough never something you want to do...
I should be more ruthless and cut it to be lean and mean and not take forever to get to the point but some stuff I shot was so good I have to squeeze it in. Like the whole gun thing with the boom character. Sadly it's my biggest blunder here. Nothing wrong with it conceptually and I did script him to use a gun he pulls out but it's such a pain to have to edit it in when it could have been edited together without him getting out the gun at all, just fight and lead to the rest of the script and storyboards, no pointless gun element, but I trapped myself and ultimately I spent money on the gun, shot the footage, I don't want it to just be a waste the whole thing. I mean yeah there's really nice action stuff I did using that damn gun, sad to say... so it's taken hours to organize and cut in the gun bits when they're not pivotal to the fight, just a bit of a fun extra, so stupid.
Gonna take a break can't edit like this for hours and not rest. I wonder though will anyone watch it. Well I occcasionally go watch a fan edit when those guys make em. Would releasing this on fan edit.org get it exposure enough to where people will take a peak at it and get a good laugh and I'd get positive feedback. Would be cool.
I mean, yeah, it'd be something. I've never truly made stuff for an audience though. So if they don't care it won't really bother me....
so here we go, be back tomorrow with more updates on progress I'm done for the night.
Tuesday, December 26, 2017
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